• Axeracer, my first Pico-8 game

      Axeracer gameplay

      The Github Game Off is over, and my “finished” product is Axeracer (source). It’s a simple, one-track racing game that has you piloting a little insect car thing with axes for antennae, all the better to “hack” through the grassy track on your way to the finish line.

      This post is not meant to go over every detail of the game, but just to hit on some of the highlights.

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    • Game Development with Pico-8

      Pico-8 Cart Loading

      Spurred on by Github’s Game Off game jam, and inspired by Hook, Line, and Thinker, I’ve decided to use Pico-8 as my game engine workplace, as writing everything from scratch can be a bit of an ordeal. An all-in-one minimalist design shop, Pico-8 has the ability to do the cart, sprites, and audio all in one neat little package.

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    • Gem Warrior: Part 3 (of 3): Gemcutting 101

      (Previous posts 1 and 2)

      For the most part, Gem Warrior is done. What a blast it has been! I’m not sure I’ve worked so hard on a project in a long time.

      I made a game!

      How do I know I’m done? Besides the relative burnout I feel from working on it for a while, the features I most wanted to implement are in, and all the bugs that have cropped up (that I know ;P) are fixed. There is a world of Jool, a player to control, levels and abilities to attain, items to get and use (and equip if appropriate), monsters to fight, some people to talk to, and a final boss to defeat. It’s as complete a game as I’m willing to make it.

      Now, for the first time, I’m going to take a little walk through how the game works, both game-wise and code-wise, which will be long and detailed. However, if you are making a game in Ruby (or whatever), I think it may be enlightening.

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    • Gem Warrior: Part 2 (of Some Indeterminate Number)

      Much progress has been made on Gem Warrior since last I posted, and I’ve learned a bunch about Ruby and how to properly structure a game. I’ve also come to a fairly good stopping point where people can start to actually beta test the game and I can get much needed feedback outside of the echo chamber of my own head.

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    • Gem Warrior: Part 1 (of Who Knows)

      A game where you’re typing words on a command line is not exactly “modern gaming”, but it has a certain charm that tugs at a (hopefully) shared computing nostalgia. Also, it’s a lot easier to program something where the output is text, rather than graphics.

      Thus, I’ve embarked on a game development project called Gem Warrior, a roguelite text adventure, (eventually) replete with a juicy command list, glorious monsters, and a hyperkeen randomized world that challenges you to discover its seemingly boundless majesties, and defeat an Evil Guy to Win the Day!

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    • Don't Beep When You Can Feep

      I’ve been interested in sound and audio for a long time now. Probably from the time I heard my first beep or click from a child’s toy (can’t be sure), my mind got hooked on these air fluctuations and how to make more of them. Once I got into playing guitar and messing around on computers and patterned air movements (i.e. music), this became a fully-realized obsession. Even with all of the complexity inherent in my musical endeavors, the simple things still feel good, and if I can make a simple Ruby gem that can beep at you, then by Thor’s hammer I will!

      Ahem.

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    • Audio Manipulation with NAudio on Windows

      After much frustration with some low-level audio manipulation in Javascript, I decided to change gears and make my first Windows Form application using Visual Studio 2010 and a great 3rd-party audio library. Yes, it’s really 2015; I’m just behind. In this, I have gotten further in my goal of gluing disparate audio files into a single one. Which is pretty great.

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    • Playing with Javascript and the Web Audio API

      While working on a tool in Ruby to make sampler tracks out of several album components, I realized I did not yet know enough about how to manipulate audio to do what I wanted. I needed to approach it from a different vantage point, and a different language altogether. So, I decided to see what the state of audio on the web was, having not done much beyond hosting and downloading MP3s years ago.

      Spoiler: it’s pretty frickin’ cool now, guys.

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    • Some Fun New Web Projects to Kick Off 2015

      2015 is apparently the year that I get inspired to work on web projects again, and rediscover the joys of the change-refresh cycle, JavaScript/jQuery, and HTML5. I just finished (is that really possible, though?) a couple new web apps and I’d like to drop some knowledge about them.

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    • Sending Gmail from OS X Yosemite Terminal

      I’ve messed around with my own personal file host system for years, so that I could share stuff with others over the Internet. Initially, it was just a lazy (FTP to host) + (email link to friend) system. However, the uber way to handle something like this is to write a slick terminal script one-liner. My OS of choice is OS X and I updated to Yosemite recently, so I decided to figure out how to do it and I’m thinking someone out there may find this information useful for any script that needs email capability.

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